The release of this video, by the Clarion Fund (a non-profit organization whose mission is to “educate Americans on issues of national security,” and whose primary focus is on the “most urgent threat of radical Islam”) is timely - with elections in just 5 weeks and national security a hot-button issue.
You might be interested to learn that there’s a “presidential campaign edition” of the Obsession DVD, which carries the endorsement of the chair of the counter-terrorism department of the U.S. Naval War College. The Patriot News of Harrisburg, PA ran a story stating that the Clarion Fund web-site ran pro-McCain literature before attracting notice and subsequently being removed. Additionally, as reported by NPR, one of the major promoters of the DVD is Joe Wierzbicki who is active in two anti-Obama political action committees.
Now, bear with me. I’m not saying that John McCain was behind the distribution of this video, nor am I suggesting that the McCain camp is in any way responsible for these disgusting actions. What I am suggesting, however, is that EVEN with potential ties to a presidential candidate, America does not care about terrorism against Muslims. The media is more interested in covering the new fashion trends sparked by America’s favorite “milf” (of course I’m talking about Sarah Palin’s now famous rimless glasses).
You can bet your ass if this had been an attack on an Ohio church, for example, the media would be all over it like my boss on Sarah Palin, proclaiming (with little or no basis in reality) another Islamic attack on America. However, the story has gotten little exposure in the mainstream media as of yet. What gives? Why isn’t this story receiving more coverage? Muslims in America are one of two things: feared or ignored. This media blackout has got to stop.
You are hiding behind a stone wall being shot at by heavily armed cultist. You have had two weeks of training to deal with situations like this. But you’re only just starting to remember this. You know you should feel angry that people are shooting at you. But you consider that they would shoot at anyone trying to sneak into their heavily armed and very secretive religious compound. Instead you think about the figurative bastards that put you in this situation. They woke you up at four in the morning approximately thirteen hours ago. Bundled you into a car, then an airplane and whisked you six hundred miles from your home. They told you that that two week blackout you had was their fault. That two week blackout two years ago. A blackout that cost you a relationship with a person you deeply loved and very nearly alienated you from your immediate family. They said that you’d been taken to a secret government facility and been in their words ‘The Clockwork Orange’ treatment. Except instead of making you dislike violence they taught you to know how to do very unpleasant things to your fellow human beings. When you didn’t believe this as they quite reasonably expected they produced photographic evidence, timestamped and digitally signed. These memories slowly came back to you. You attributed this to the background music playing in the airplane’s cabin.
The current problem that you are to be injected into was explained to as a local disturbance which could rapidly turn into the European version of the Waco Ranch massacre. They explain to you that this is where you come in. You, they explain are to sneak into the compound and assassinate the leader of the cult as well as disrupt as much of the chain of command. Logically you try to explain to them that Solid Snake does this in the video games and he tends to die an awful lot in the attempt. They do not get the reference. They also suck their gums a lot which you take as a sign of ‘you’re not the first one we’ve sent in.’
The sneaking into the farm ran by crazy cult members did go better than expected. You made it past the official police line and through a field past the body of who you assume was ‘the first one sent in.’ As you reach the edge of the main farm complex however it all goes wrong.
Not the first one to be sent in seems to explain the problem well as you hide behind a dry wall. Your mouth is dry and your hands have almost stopped trembling. Their bullets have stopped firing. Cautiously you peer around the corner and see that three of the larger cultists are running towards you while brandishing very scary looking shotguns. You gulp. Aim the silenced pistol you were given at the closest cultist. Then you fire. It isn’t a perfect shot. It goes through his leg and he tumbles to the floor. He is screaming but the other two have upped the pace. You take aim again and fire. The next one drops without a sound in a mist of red. The third cultist stops. He raises his shotgun. You take cover. He discharges the weapon into the wall and the pellets bounce off the wall harmlessly. You feel you are getting the hang of this. Looking around the corner you feel slightly disappointed that he is running away from you.
You move forwards from this wall to the next. This is progress you think. Then they start firing a machine gun at you and you dive for the closest thing you see that looks like cover. The training you remember consisted of firing ranges, simulated close quarters combat exercises and training drills. Very little of the training (although you cannot be quite certain right now as your memory is still fragmented) involved being shot at and the immediate action to be taken when you inevitably come into the situation. You go on instinct here. Duck and cover, then hope that the machine gun breaks or runs out of bullets.
The person manning the machine gun appears to be enjoying himself. Every few seconds a burst of fire removes fragments of the dry stone wall. The bullets are close and you hear some of them whistle through the air. The gunner however has a steady rhythm to his firing. You remember that you have a mirror on one of the cargo pockets. You take it out and use it to peer round the edge of the wall. There is only him. His burst finishes. You jump over the wall and shoot him in the head. The way into the main building is clear now. You kick the flimsy wooden door from it’s hinges. You hear a thumping noise.
You are cold and cannot move. Your head aches with a dull throbbing sensation. Your face hurts. Opening your eyes you see that you are in a cellar. The thin light of sunset comes in through an opening in the wall near the ceiling. You work out why you are cold and cannot move. Directly ahead of you is a man. He is naked and strapped to a gurney. His right arm has a horrific gunshot wound and his groans occasionally break his possibly drug induced sleep.
Four sky clad people walk into the cellar. One of them has a demonic mask and a evil knife. Another, a drum made from wood with a tight white skin with tattoo ink blue Celtic markings on it. The other two are women who start dancing and chanting as soon as they enter the room. The drummer starts to hit his drum and the masked man you watch move to stand in front of the injured man blocking him from your view.
“For your intrusion onto hallowed ground we punish you,” the masked man shouts. “For your intrusion onto hallowed ground we punish you,” the others repeat. You watch the masked man drag the knife across the injured mans chest. Blood runs to the ground. “For your violent ways we injured you,” the masked man shouts. “So we shall injure you again!” The two dancers say. The masked man pushes the knife into the injured mans gunshot wound. He screams! “We the children of the gods say you must die,” all of the cultists say. The injured man screams one last time. You see the masked man turn to you.
You are sweating heavily now. That evil knife is covered in gore and the blank look of the masked man you feel hides a sadistic smile. The drumming man carries on his vile rhythm for the dancers to follow. You see a small ball shaped object role through the sunlight opening. It bounces on the stone floor of the cellar. “For your intrusion,” the masked man starts to say. You close your eyes in terror.
You hear a deafening noise followed by chaotic screams and gunshot. You close your eyes even more. The ringing in your ears stops and you open your eyes. You try to speak and a desperate whimper is all you can summon. You see eight people in battle dress and black full face gas masks. One of them approaches you and slings his weapon over his shoulder. You watch him take his gas mask off. “It will be alright. You’ve done your duty. You’ve exceeded our expectations. Let us help you,” he says.
This story was originally entered into the SFX Pulp Idol competition. It didn’t win (aw), didn’t get shortlisted and it didn’t even get an honerable mention. No matter I’m well aware of it’s deficencies and it was a tracer bullet. Oh well it’s a success if someone enjoys it.
If someone reliable could tell me when in the future films would become solely based on finances it’d certainly save me the hassle of looking up articles on the Internet. If someone told me it would be next week I wouldn’t be shocked in the least since in it’s current state it’s just about at the point where it’s not about telling a story but a good way to rope in a few thousand people and scam them out of $10 because Will Smith pretends to act (I’ll get into that in just a moment.) As an up and coming independent film maker I have many issues of how things are dealt with in Hollyweird. To rattle of several quick ones — planning sequels months prior to the film’s release (it’s a half-cocked gesture mostly from the studios and regardless of how good you think it is or how profitable you believe it will become you must keep in mind the judgment of the public will have the real say), the MPAA and their rating system and advertising standards, 20th Century Fox (I’ll get into them later as well), studios pushing for PG-13 ratings for a wider audience (I don’t care what educational background you have but to try and make “Punisher: War Zone” PG-13 because “The Dark Knight” conveniently was and made a shit-ton of money doesn’t make it just. How can you make a man’s head exploding soft-core?), and painful “actors”. Let’s break it down, kids.
In case you haven’t noticed that for the last several years 20th Century Fox has prowled on modern celluloid like a drunk man in a bar or a 13 year-old white kid from Iowa who thinks he’s black, they think showing their cock will win affection. Wrong. Lately they’ve really been pouring gas on themselves. The bigger stunt recently is their lawsuit against Warner Bros. over upcoming comic book movie “Watchmen”. The studio claimed that Warner Bros. didn’t hold the rights to make the Alan Moore graphic novel or at least distribute the picture, never minding the fact that Warner Bros. owns DC Comics/Vertigo for which the graphic novel resides on. So now they are currently in a legal battle to do either one of two things — make it so that Fox is the distributor (which can only mean they will ghastly edit the movie into a mind-numbing 90-minute feature that contains only the parts where there is fighting and shit blowing up with no intellectual transition) or to completely wipe the movie’s release date off the calendar completely, never releasing it. Though luckily given that the justice system moves about as fast as tree sap downhill in the winter the trial may not actually begin until January of 2009, a mere two months before it’s slated release date. Given that Fox has a tendency to shoot their wad like they know what they’re doing chances are (this is at least wishful thinking) the case will rule in Warner Bros.’s favor.
Another valid point that Fox has no idea what they are doing to tell a story visually is going around the creators to have it your way. This is unprofessional and also a dick move. One instance stated in the following article is on the upcoming “X-Men Origins: Wolverine” which tells the tale of how Wolverine came to be (Weapon X program, scrapes with Sabertooth, etc.) and needless to say a very dark tale which requires seemingly dark environments. One such environment was changed without the director’s knowledge. What called for something “dark, dinghy and somber” was changed to something less depressing with lighter colors and cleaner textures. Now if in the correct fashion this can work in favor but unless you’re doing some “One Hour Photo”/”American Psycho” clean-looking thriller then you are a pussy of a film maker. Changing a set’s design to something more cheery (a colorful euphemism) is almost a denial of reality itself, thinking it can’t be this dark and disgusting when in truth it can be because it fucking is! You can’t cover a bald Kevin Spacey in Laffy Taffy and believe he just killed Brad Pitt’s girlfriend (if you can, please lower your dosage.)
Changing lanes here — YOU CAN’T PUT WILL SMITH IN EVERYTHING! Okay, chances are I’m blaspheming here but you know what I have to say this, why should I really give a shit about a movie because Will Smith is in it? Because conveniently 98% of the movies he’s done have raked in billions? Will Smith isn’t that fantastic an actor. His barometer for character ranges from a good guy who says “fuck” a lot to a good guy who doesn’t say “fuck” at all. Occasionally he’ll mix it up and have the good guy be a bit of a dick or an arrogant douche but for the love of God just knock it off. It doesn’t matter how fantastic he seems you can’t cast him as “The Karate Kid” or Captain America, it’s wrong on every level imaginable to the sane. If I could ever afford his salary for a movie I’d have him play a serial killer who hardly speaks just to break the mold, and when he does speak it’s in a strange language. To help illustrate my point, whenever I see a movie that has Will Smith in it I know it’s Will Smith, I can’t believe he’s anyone else. I can believe Christian Bale as Bruce Wayne and Trent Reznik, I can believe Josh Hartnett as Slevin Kelevra and The Salesman, but you throw Will Smith into a role I’m gonna know it’s him regardless. Captain Hillard, Muhammad Ali, Jesus Christ, I’ll only think, “Oh, hey, Will Smith.” You may think I’m daft for uttering or even thinking such a thing but I’ve heard a similar tear about Christopher Walken and look at his fucking acting skills. (Inside joke: 111th biopic on Andy Warhol starring Chris Walken.)
A couple other mini-rants. If you’ve never been to Massachusetts or talked to someone from there for more than 20 minutes then it’s news to you that often people from their have a habit of shooting their mouth off. Mark Wahlberg is from Massachusetts, so for him saying that Max Payne could take down Batman in hand-to-hand combat makes sense coming from him but is ghastly offensive to the point where if I saw him in a pub I would shatter the closest bottle near me and jab it into his eye socket. First of all the two characters are miles apart, Payne wants revenge for his wife’s death while Bruce Wayne/Batman wants justice for them and others. And also dropping the obvious factor to play in, he’s fucking Batman. Imagine if you will a man standing before an expert martial artist who is performing a series of moves for intimidation and Joe Guy takes him down by jabbing him in the throat. And in the interview where he made this claim he mentioned it was strictly in the matter of fisticuffs, not the box office which shows even more delusion since if you’ve seen any previews for “Max Payne” you’d know that Fox has ruined another video game on the big screen. Well kids I’m putting out the ashes for now. My next piece will detail the new releases of Metallica’s “Death Magnetic” and Nine Inch Nails’ “The Slip”, and how the two contrast each other. See you on the other side, keep it sketchy.
There are lots of really great, creative vinyl toys out there, but by and large it hasn’t really grabbed my attention, made me sit up, and say WHOA PONY! Ok that was bad. The My Little Pony Project
Junko Mizuno's take on the classic vinyl toy
I loved My Little Pony when I was younger, and to be perfectly honest, I still have a few of my favorite figures with me to this day. When I was little, I watched the cartoon show, I begged and negotiated (read:whined) to get more of the figurines and their accouterments. I made up weird tales in which they rescued mostly nude dolls from the clutches of evil scientists. (True story.)
Now, some really talented artists are taking on that vinyl form we know and love, and they’re really making it shine. They also have a contest going for participants in the project, and the whole thing is intended to benefit a non-profit organization called Give Kids the World Village. There will be a gallery showing of the designs some time this month.
Cults, knives, women in chains, violent vegetation, Shub Niggurath, evil hillbillies and fnord! The game in this review has all of these.
Lonely Places is an amateur text adventure game by author, Call of Cthulhu player and vet Nick Marsh. It’s a call back to the days of old when computer games came in boxes with extras which played a part in several very “unique” copy protection systems and you had to be able to spell to play the game.
This game is short. It took me about an hour to feel I’d gotten most of the game solved and seen the multiple endings. It’s also genuinely an intriguing game. It’s based almost entirely on the Lovecraft Mythos and the game follows the form of a creepy horror story.
The game is fun in part due to the excellent prose by Nick Marsh as well as a fantastic selection of nouns provided in the game. This may not sound all that important but for a text adventure game it is. For instance if I want to open the boot of the car I can type in “open boot”. Which is the British way of saying things. In this game I can also say “open trunk”, which I am lead to understand is the Yankee way of saying boot. A small detail but this is text adventure game. Everything is in the small details.
Other cool things about this game: well, it’s short which is great because I have the attention span of a gnat when it comes to computer games. There’s also lots of different endings. Some not so happy and some even less happy.
But there’s not enough endings. Also, the games probably too short. It managed to get my attention and then ended quickly.
This game is free and can be found here. You will need a Z-code interpreter for your computer and they can be found easily using Google. The website the game is hosted on Yog-Sothoth is the premier place to find information about Lovecraftian gaming.
Ordinarily, when I do a mixwit tape, I don’t just run with one artist, but I was listening to some Jonathan Richman and I discovered that I just couldn’t help but share my love for this inventive storyteller, musician, and big-hearted guy.
He is probably best known for his work with his first band, The Modern Lovers. He formed this band in late 60s, early 70s near Boston, Massachusetts.
His style is heavily influenced by his love for the Velvet Underground (another favorite of mine), and their stripped down, all-out, intense music.
But enough preamble! The music is what matters.
New Kind of Neighborhood
An entertaining story about encountering a, well, new kind of neighborhood. The kind where people are free and happy. Not in that “we’ve thrown off the government” protest way, but in the way that suggests really encountering a different, close-knit community. Richman’s approach to lyrics is insightful and touching on a level that should really appeal to all but the most hardened cynics.
I Was Dancing in the Lesbian Bar
Caution: potential ear worm! I have had the hook from this song stuck in my head more than once. Another entertaining tale about a night out on the town, and how much more fun it is to be able to just get up and dance.
New England
As a New England native, and being the kind of guy he is, my guess is he just couldn’t resist talking up the area he calls home. Particularly relevant to me, as I’ve lived in New England myself for over ten years now!
You’re Crazy for Taking the Bus
Might be crazy, but again his poetic observation doesn’t fail to really capture the essence of the journey, and strike a chord with anyone who has had a similar experience.
I’m Straight
Not a reference to sexual orientation, but an inference that he can provide more engaging company than the competition for the object of his affections.
Satisfied Mind
The first of 3 covers tacked onto this unique sampler. It also happens to be a favorite song of mine.
Back in the USA
According to the intro to this track, this is originally a Chuck Berry song. So classic, and I love the background vocal harmonies. Also, check out that guitar sound. WHEEEEEW. I simply haven’t the words for it.
96 Tears
Originally by ? and the Mysterians. I love the gritty, haughty nature of the song, and the Modern Lovers (and Richman) really give it the treatment it deserves. You can also feel some serious Velvet Underground live recording sensibilities oozing through this track.
I believe that long shots in action movies are one of the biggest “fuck you”s to Hollywood. I recently rented “Death Sentence” which stars Kevin Bacon and is directed by James Wan (of “Saw” fame, not the shitty sequels.) For those unexposed to the movie, the story takes place around a white-collar family man Nick Hume (Bacon) whose son is murdered during a gang initiation then after retaliation is targeted by the gang. In the middle of the film there’s a scene where Bacon is being chased by the gang through a parking garage and it is all in one continuous shot, and even better it’s one take (no cuts, no CG blending, nada.)
I consider “cinematographer” to be under my film repertoire and whenever I can see a shot like this I can’t help but tip my hat to the director and crew behind it since it shows they really busted their balls and want it to feel real. Side by side, the sequence at the end of “Children of Men” where Clive Owen is going after Chiwetel Ejiofor and the baby, and the sequence in “Bad Boys II” where Marcus and Mike are speeding down the highway going after Haitians, “Children of Men” wins hands down. Granted the two sequences are different beasts but I’ll explain why. It’s a lot simpler to put a camera on a tripod and film two seconds of an explosion then to have a handheld shot spanning over five hundred feet with squibs (artificial gunshots) and explosions and other things that goes for five minutes and covers every possible vantage point. Reason why I give more props to the long shots is because that takes a lot of timing, coordination, and collaboration in order to pull it off right so that the end result leaves the viewer believes he just saw a .50 caliber rip through six people.
But to get into the specifics of the “Death Sentence” shot I’ll explain the effort. It starts out with Bacon entering a parking garage and moving up floor by floor to the top where his car is while the gang targeting him is pursuing him. Now on paper you might think one camera operator follows around him but you’d be wrong. Instead of having one man rock a Steadicam and go only inside the garage it is passed around like an Olympic torch. It starts with one man in the hallway then he passes it on to a man on the next level near a gap between two levels (where Bacon is climbing through), to a man sitting on a crane/platform (so the view is now outside the parking garage by a good few feet) which lowers down to the first level where the gang is. The man then passes it off to another operator who goes in closer to the gang, backs onto another elevated platform to go up two floors to where Bacon is running and after that it’s all on that guy. My explanation sucks a bit, I’ll admit, but if you watch the clip you’ll get it.
TOP FIVE LONG TAKES
. “Children of Men” - Theo’s pursuit of Luke and the baby. (Clip)
“Panic Room” - Dubbed as “The Big Shot”, a floor by floor survey of the house’s three floors as its being broken into. (Clip)
“Touch of Evil” - The opening shot going from the rooftop looking down on a parking lot, to past the US/Mexican border several blocks away. This was in the late ’50s. (Clip)
“Children of Men” - Where Theo and everyone in the car is attacked.
“Rope” - A Hitchcock movie, the whole thing is one continuous shot. Done in the late ’40s (Buy the fucking thing)
The whole purpose of the long shots is to show the viewer that no matter where, what and when the setting is there is a reality that lies in the film. It is more cerebral than your typical quick cut from here to here to here to here and only a second has gone by. That’s my time for now. In an unrelated note I’ve enclosed a picture that can only be described as EPIC (a term heavily being overused now but fuck it.) Picture courtesy of my coworker Timmay.
Day one was fraught with challenges, up to and including having trouble finding the venue. It took a lot of wandering around, a phone call, and I think two concierge desk stops to finally figure out that the Copley Plaza Marriott was in fact through the Copley Plaza Westin and the attached mall. That said, on with the notes.
Missed over half of this session. :( I blame Mass traffic.
Hits on server vs. File size. The more hits to the server, the slower the load times. File size isn’t nearly as much of an issue.
IE(6) does not cache 2nd tier stylesheets. (stylesheets linked from within other stylesheets)
IE6 wants nothing to do with your fancy link styling. Don’t rely on it to convey critical information if you think you’ll have a significant amount of IE6 visitors. (Know your audience!)
Mobile phones probably can’t handle your stylesheet (iPhone notably excepted from this guideline).
create a grid or layout background to use for debugging.
Create a debugging stylesheet that replaces more subtle elements with large, bold colors to see exactly how your major elements line up.
Set default colors in the body of the document to override any CSS weirdness or absence.
Try to avoid measurements in pixels. Percentage or EM will provide better usability and cross-browser support.
Create a framework file. This is a totally empty stylesheet, containing only elements, classes and ids, as well as comments explaining the general purpose of each. This provides the framework for others to understand your work, and gives you a blank to start from in future work.
Maintain clean, logical naming conventions. Don’t use .RedBigText use .Header or .CallToAction. This way if you have to make this class perform a function other than red, big text you can make those changes while maintaining your markup.
Session 3: Good Design Ain’t Easy - Jason Santa Maria (turned 30! Happy Birthday!)
Look to be different. Be familiar with popular box models & learn what you can do to separate yourself from them.
Print != the web. (!= is does not equal for those who aren’t familiar) Therefore, instead of innovating based on standards of print, we must look to usability standards and concepts to build a better (mousetrap) website.
Design reinforces your message.
Design fills in where content leaves off to create impressions.
Referenced the storytelling power of a mostly visual chart of Napoleon’s progress.
Pacing must be capable of including all pertinent info. Editor’s Note: I don’t remember what I meant by this note.
Design must account for flexibility, changes, functions
Design must be able to demonstrate depth, or give the visitor confidence that they can navigate comfortably.
Design for your audience, not just to fit your box model.
Take advantage of the medium, learn to apply the tech to its fullest.
Plan before you do, and make stylesheets accordingly flexible
Level of design intricacy hinges largely on the type of content it is meant to showcase and support.
“Design can’t not communicate.” - David Carson, Helvetica
The Golden Rule or other ratio is a handy reference for balancing a box model.
You have approximately 1.6 seconds to make an impression on a first time visitor.
References Steve Krug’s excellent book Don’t Make Me Think in regards to illustrating how we use the web. We don’t read. We track around the web looking for the next thing to get us to our intended informational goal.
Great presentation on the web is comprised of a balance between information and emotion, or Visual Organization and Personality.
Organize things in ways people can relate to. For example, organizing information in a customer lookup system like a rolodex.
What’s front and center is critical
Presentation should follow desired function
Downplay non-critical information
Create context by applying contrast, placement and seperation
Consider the color scheme. Contrasting colors attract attention.
Make uniquely important items distinct from the remainder of the page.
Focus on your use of labels, whitespace, and the scanability of your page.
Proximity of items, similarity of items, and pattern of items dictate how noticable they are.
The more differences between neighboring items, the higher the contrast and the more likely a visitor is to focus on it.
Orchestrate the distribution of visual weight (what’s most noticable to what’s least noticable) to influence user experience.
Avoid too many “look at me!” items as it creates confusion.
Avoid too few “look at me!” items as it leads to disinterest
Information should not be distributed via firehose
Be aware of how people access and use your site. Or how it is intended to be used at least. These factors inform how the hierarchy of information should be structured.
Consider how people find you and what you want them to do when they get there.
People come to your site for some kind of content. Don’t let the overhead (structural elements of your website, other navigation, etc) overwhelm that content. Give the people what they want.
Visually prioritize the actions you want or need people to take
Strive for a clear, logical flow of information using visual cues and standardization of content. (Hint: Centering text is very unhelpful when trying to achieve this logical flow.
Consider your overall signal to noise ratio when displaying lots of information. Too much contrast and the data gets overwhelmed. Too little and the data itself is overwhelming.
And then it was lunchtime! Will talk more about that when I get around to my travel log post. I’ll have the rest of day one in a seperate post, so keep your eyes open, and if you aren’t already subscribed to the RSS feed, by all means hit the GIANT PURPLE BOX at the top of the site to do so. :)
In this film, titled The Sailor’s Curse Avoids Drowning, a sailor who has narrowly escaped the sinking of his vessel and is adrift in a lifeboat with none but his foot to keep him company. Feet aren’t generally much company at all, but this sailor has the grand misfortune to be the exception to this usual state of affairs. To say any more than that would ruin this brilliant piece of film. My only regret is the length of the film, since this small piece here could truly be a fascinating, horrifying fairy tale.
At the SCADshorts site, you can see behind the scenes and making-of material on this film as well as several other really brilliant short films. Definitely worth a look.
Some kids play in the sandbox. We play in the.... litterbox??? The RKNet staff is pleased that you decided to stop by. Currently this is a multi-author project, with a rotating cast of totally kooky characters. Contact giania [at symbol] gmail [dot] com if you'd like to play here too.